Call of Duty: MW3 - Mission: Bag and Drag - Overview
"Bag and
Drag" is the eleventh mission of Call of Duty: MW3. The main objective of
the mission is to capture Volk alive. You have to play as Frost with your Delta
Force team. The mission takes place in Montmartre Hill, Paris.
Price contacts Sandman
through a secure line and informs him that Makarov's bomb maker Volk is in
Paris. Price also informs that he is heading for European HQ of Makarov's and
he can only trust Sandman in this operation.
As the Delta Force team
flies for Paris, Overlord informs that French Special force “GIGN” located and
tracked Volk deep behind enemy lines, but pinned down. And also orders to do
what they need to do but capture Volk alive.
Call of Duty: MW3 - Bag and Drag Mission |
Delta Force Bird flies
through Paris to drop Team Metal. Sandman, Grinch, and Frost land on a rooftop,
there Sandman warns about the chemical and to keep their masks on. They make
their way to the third floor through the destroyed roof. They found some dead
civilians and the wall at the edge of the lobby was also destroyed. From that
edge, Sandman throws down a piece of wreckage to clear the narrow ledge. While
they are moving forward through the ledge, Overlord informs that GIGN is taking
heavy casualties and they should move quickly to GIGN’s location.
Sandman contacts Sabre
as soon as they reach the other side of the building and informs him that it
will take three minutes to reach there. As the Delta team reaches a building
through the distraction, the Russian soldiers attack them from a bookstore on
the opposite side of the street. Metal Team then assaults the store, and
eliminates the enemies. Clearing the area they move out through the back door
of the store and meet GIGN commander Sabre. Sabre tells Sandman that Volk might
be hiding in the catacombs, from where the chemical attack was launched.
“We believe Volk is
still there.” – Sabre
Ending the conversation
the Metal team with the GIGN team moves forward. As soon as they reach the
restaurant courtyard, they come under heavy fire from Russian hostiles.
Clearing the courtyard when they reach the top using stairs, they notice some
heavy armored Russian vehicles moving. To avoid the vehicles, Sabre then leads
the Metal and GIGN inside a burning building. Through that, they reached
another street, but that street was also occupied by the Russian hostiles.
There Grinch tells
Sandman that without air support they cannot move forward. Sandman then
requests Warhammer for a fire mission. Frost marks the targets with a smoke
grenade so that the gunship can engage. As the area is clear the allied forces
move forward down the alley and take right. A Russian BTR is blocking their way
and Russian helicopters also arrive with troops. Sandman then asks Frost the
use another smoke grenade so that Warhammer can clear the area for them.
Clearing the area joint force moves forward and the gunship returns for
refueling and rearming.
“Give me ten mikes to
gas up and rearm, over.” – AC-130 Pilot.
Sabre leads the team to
a manhole which is the entrance to the catacombs. Reaching down there Sandman
checks for toxins. Getting a negative result, the group takes their masks off.
Sabre leads the way forward and Sandman marks their route with flares so that
Ranger QRF can follow. Saber says that most of his men died in a chemical
strike at their barracks, as Sandman asked during the walk.
“Smells like shit down
here.” – Grinch
“Yeah, but at least it
won’t kill you.” – Sandman
The team reaches a door
and Faucon breaks it with a crowbar. Behind the door, they move through a
tunnel and end up in a tomb of bones and skulls. Leaving behind that tomb they
move through another tunnel there a Russian soldier slams a gate on Sabre, but
he manages to kill him. Frost then kills another Russian at the end of the
tunnel.
As Frost moved that
end, a flashbang blasted in front of him. Recovering the flash Frost sees Volk
escaping. The joint forces then chase him eliminating the Russians. They climb
out using a ladder and run through the house. When they reach near the road they
see Volk escaping in a gray Sedan. Metal Team then takes a blue van parked near
the building while GIGN decides to provide them cover.
As more enemies are
inbound, Grinch takes the wheel, Frost clears the path from the passenger seat,
and Sandman gets in the back of the van. Grinch drives faster as he sees two
enemy vehicles blocking their way. Ramming the vehicles Grinch manages to push
forward. Sandman then places Frost back of the van beside him to put
suppressive fire on their pursuers.
As a tank starts
chasing, to escape Grinch uses the stairs and strikes into a store. The car
engine stops for some moment, but Grinch gets the van moving again. Sandman and
Frost manage to eliminate most of the Russians pursuing with armed Jeeps. An
enemy helicopter then starts to chase them. To avoid the fire from the chopper
Grinch takes a shortcut and gets into a building. But the bird keeps shooting
at them through the ceiling. Grinch then turns right and manages to escape the
helicopter.
Through there they get
back to the street again, there Grinch spots Volk's car, Frost gets back in the
passenger seat and starts shooting at the car. As frost destroys the car's rear
tires, Volk loses control of his car and smashes into a building. Grinch then
rams the car with his van and drives forward pushing it along the street.
Russian soldiers try to draw their weapons but Frost kills them. Grinch keeps
pushing until the car crashes through a fence into a dumpster. The Metal team
then exited the van. Sandman drags Volk out of the car and starts smashing
while Overlord orders them to bring Volk in for interrogation. Grinch then
requests an extraction.
“Aren’t you, you son of
a bitch!?” – Sandman
Gameplay of Bag and Drag:
Intel Locations of Bag and Drag:
You will find 4 Intel
in the mission Bag and Drag.
01. The first one is
located on the second floor on a window shelf in the bookstore.
02. The second Intel
you will find in “CafĂ© de Paris” on a small table back of the seating area.
03. The third one is
placed on a power generator in the control room. You will get into the control
room and find it just after you encounter the flashbang and you have to collect
it before you start to chase Volk.
04. The final piece is
placed on top of a crate in the lobby just before exiting the building to chase
Volk’s car.
Watch the video guide
for more help.
Intel Locations Guide:
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