Call of Duty: MW3 - Mission: Bag and Drag - Overview

"Bag and Drag" is the eleventh mission of Call of Duty: MW3. The main objective of the mission is to capture Volk alive. You have to play as Frost with your Delta Force team. The mission takes place in Montmartre Hill, Paris.

Price contacts Sandman through a secure line and informs him that Makarov's bomb maker Volk is in Paris. Price also informs that he is heading for European HQ of Makarov's and he can only trust Sandman in this operation.

As the Delta Force team flies for Paris, Overlord informs that French Special force “GIGN” located and tracked Volk deep behind enemy lines, but pinned down. And also orders to do what they need to do but capture Volk alive.

Call of Duty: MW3 - Bag and Drag Mission

Delta Force Bird flies through Paris to drop Team Metal. Sandman, Grinch, and Frost land on a rooftop, there Sandman warns about the chemical and to keep their masks on. They make their way to the third floor through the destroyed roof. They found some dead civilians and the wall at the edge of the lobby was also destroyed. From that edge, Sandman throws down a piece of wreckage to clear the narrow ledge. While they are moving forward through the ledge, Overlord informs that GIGN is taking heavy casualties and they should move quickly to GIGN’s location.

Sandman contacts Sabre as soon as they reach the other side of the building and informs him that it will take three minutes to reach there. As the Delta team reaches a building through the distraction, the Russian soldiers attack them from a bookstore on the opposite side of the street. Metal Team then assaults the store, and eliminates the enemies. Clearing the area they move out through the back door of the store and meet GIGN commander Sabre. Sabre tells Sandman that Volk might be hiding in the catacombs, from where the chemical attack was launched.

“We believe Volk is still there.”  Sabre 

Ending the conversation the Metal team with the GIGN team moves forward. As soon as they reach the restaurant courtyard, they come under heavy fire from Russian hostiles. Clearing the courtyard when they reach the top using stairs, they notice some heavy armored Russian vehicles moving. To avoid the vehicles, Sabre then leads the Metal and GIGN inside a burning building. Through that, they reached another street, but that street was also occupied by the Russian hostiles.

There Grinch tells Sandman that without air support they cannot move forward. Sandman then requests Warhammer for a fire mission. Frost marks the targets with a smoke grenade so that the gunship can engage. As the area is clear the allied forces move forward down the alley and take right. A Russian BTR is blocking their way and Russian helicopters also arrive with troops. Sandman then asks Frost the use another smoke grenade so that Warhammer can clear the area for them. Clearing the area joint force moves forward and the gunship returns for refueling and rearming.

“Give me ten mikes to gas up and rearm, over.” – AC-130 Pilot.

Sabre leads the team to a manhole which is the entrance to the catacombs. Reaching down there Sandman checks for toxins. Getting a negative result, the group takes their masks off. Sabre leads the way forward and Sandman marks their route with flares so that Ranger QRF can follow. Saber says that most of his men died in a chemical strike at their barracks, as Sandman asked during the walk.

“Smells like shit down here.” – Grinch

“Yeah, but at least it won’t kill you.” – Sandman

The team reaches a door and Faucon breaks it with a crowbar. Behind the door, they move through a tunnel and end up in a tomb of bones and skulls. Leaving behind that tomb they move through another tunnel there a Russian soldier slams a gate on Sabre, but he manages to kill him. Frost then kills another Russian at the end of the tunnel.

As Frost moved that end, a flashbang blasted in front of him. Recovering the flash Frost sees Volk escaping. The joint forces then chase him eliminating the Russians. They climb out using a ladder and run through the house. When they reach near the road they see Volk escaping in a gray Sedan. Metal Team then takes a blue van parked near the building while GIGN decides to provide them cover.

As more enemies are inbound, Grinch takes the wheel, Frost clears the path from the passenger seat, and Sandman gets in the back of the van. Grinch drives faster as he sees two enemy vehicles blocking their way. Ramming the vehicles Grinch manages to push forward. Sandman then places Frost back of the van beside him to put suppressive fire on their pursuers.

As a tank starts chasing, to escape Grinch uses the stairs and strikes into a store. The car engine stops for some moment, but Grinch gets the van moving again. Sandman and Frost manage to eliminate most of the Russians pursuing with armed Jeeps. An enemy helicopter then starts to chase them. To avoid the fire from the chopper Grinch takes a shortcut and gets into a building. But the bird keeps shooting at them through the ceiling. Grinch then turns right and manages to escape the helicopter.

Through there they get back to the street again, there Grinch spots Volk's car, Frost gets back in the passenger seat and starts shooting at the car. As frost destroys the car's rear tires, Volk loses control of his car and smashes into a building. Grinch then rams the car with his van and drives forward pushing it along the street. Russian soldiers try to draw their weapons but Frost kills them. Grinch keeps pushing until the car crashes through a fence into a dumpster. The Metal team then exited the van. Sandman drags Volk out of the car and starts smashing while Overlord orders them to bring Volk in for interrogation. Grinch then requests an extraction.

“Aren’t you, you son of a bitch!?” – Sandman

Gameplay of Bag and Drag:

Intel Locations of Bag and Drag:

You will find 4 Intel in the mission Bag and Drag.

01. The first one is located on the second floor on a window shelf in the bookstore.

02. The second Intel you will find in “CafĂ© de Paris” on a small table back of the seating area.

03. The third one is placed on a power generator in the control room. You will get into the control room and find it just after you encounter the flashbang and you have to collect it before you start to chase Volk.

04. The final piece is placed on top of a crate in the lobby just before exiting the building to chase Volk’s car.

Watch the video guide for more help.

Intel Locations Guide:

Previous Mission: Return to Sender                                                                           Next Mission: Iron Lady

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